tag:blogger.com,1999:blog-78501894252721034962024-02-07T14:31:14.619-08:00COLLECTED WORKS OF GEORGE LAMONTAGNEGeorge Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-7850189425272103496.post-60037311064348186232012-01-10T21:34:00.000-08:002012-03-12T21:35:26.297-07:00APPLEBEE'S BOURBON ST. FACEBOOK APPLICATIONThis was another simple Facebook application, and profile photo. I made these pieces as a contractor for Expion (Social Media Advertising Company). I did not develop the visual style, I just worked within the visual identity created for the campaign and adapted it to fit the new formats. I also changed and edited images, typographic elements, and created some assets to complete the project. <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC0EiW4gLWRvhR4WTT1NAVjiX2rCcDFEiwnd0a2AwDf8IrSaJlE1V0RnOMAdVwdMmwZGuJOsHZpK5lgn2jXspJB9x_Bdf2GmZKr91ptye3nvNydCviKKNXhGo12zoa5mX6NzzZpYB194bR/s1600/2for20burbon.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="400" width="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC0EiW4gLWRvhR4WTT1NAVjiX2rCcDFEiwnd0a2AwDf8IrSaJlE1V0RnOMAdVwdMmwZGuJOsHZpK5lgn2jXspJB9x_Bdf2GmZKr91ptye3nvNydCviKKNXhGo12zoa5mX6NzzZpYB194bR/s400/2for20burbon.jpg" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNxBy8AMYMMtONxz274xu2Y8PPH6jlYnhmLgGTc_njxqoYMCSF6JwdNWEYEuPaEr3MZq1oW1qif4jxF-SD7Jo2MCG_pfzDp5iQJDlb74tiGC_p-YjgU-KmW-xnVrntV0fAEslnK13Zsynj/s1600/Bourbon2for20PROFILE.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="400" width="141" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNxBy8AMYMMtONxz274xu2Y8PPH6jlYnhmLgGTc_njxqoYMCSF6JwdNWEYEuPaEr3MZq1oW1qif4jxF-SD7Jo2MCG_pfzDp5iQJDlb74tiGC_p-YjgU-KmW-xnVrntV0fAEslnK13Zsynj/s400/Bourbon2for20PROFILE.jpg" /></a></div>George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-90723482642306563922011-11-30T21:12:00.000-08:002012-03-12T21:23:20.109-07:00APPLEBEE'S "BREAKFAST WITH SANTA"This was a simple Facebook advertising campaign. I made these pieces as a contractor for Expion (Social Media Advertising Company). The pieces include a Profile photo, ads, and a simple banner. <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ_hgpMCROgF-DUZW8z2qDl3uo4bkfmdXn9qtK_Nte4-rfGDtIwKQr2MuSY0zSMuD7p_ceN3iDdV3zWNHMc0aW8oxuKTzNykekzkVs-80uGtjJPtSdBnqOps_3TaM5_TyqG7D7GhtVveIr/s1600/santaProfile.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="400" width="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ_hgpMCROgF-DUZW8z2qDl3uo4bkfmdXn9qtK_Nte4-rfGDtIwKQr2MuSY0zSMuD7p_ceN3iDdV3zWNHMc0aW8oxuKTzNykekzkVs-80uGtjJPtSdBnqOps_3TaM5_TyqG7D7GhtVveIr/s400/santaProfile.png" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1UdjikRd8pmEM865CoaizAFrpQUgRn6MXpMC_HGrbhX1gBNtLX09y381Ix8F0m7vViIsFIbUcHTRt-i6-RE4gF57ACZ6Ty8IkzPG_NUKzvnDAHPVA1lhvBOkt0Ck2xXdN9ZsvVUJU1Udl/s1600/santabanner.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="49" width="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1UdjikRd8pmEM865CoaizAFrpQUgRn6MXpMC_HGrbhX1gBNtLX09y381Ix8F0m7vViIsFIbUcHTRt-i6-RE4gF57ACZ6Ty8IkzPG_NUKzvnDAHPVA1lhvBOkt0Ck2xXdN9ZsvVUJU1Udl/s400/santabanner.jpg" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5AK-mFoSPkS81qNb56V2Bwy1oppNy6GAxNc5OSN8fl12bWd5s-cun6i0AC6WfPokSxJSZ2en66CuXOYOZkWZIOpn0fhPcRzS7P3k3ojfvbu-DtU0KJYyA377FbE3YinLDY-oidd6cNUx6/s1600/SantaAds.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="80" width="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5AK-mFoSPkS81qNb56V2Bwy1oppNy6GAxNc5OSN8fl12bWd5s-cun6i0AC6WfPokSxJSZ2en66CuXOYOZkWZIOpn0fhPcRzS7P3k3ojfvbu-DtU0KJYyA377FbE3YinLDY-oidd6cNUx6/s400/SantaAds.png" /></a></div>George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-53077085710647691802011-11-12T20:43:00.000-08:002012-03-12T20:45:58.066-07:00EXPION INFOGRAPHIC: LOCAL SOCIALThis was an interesting project. My client Expion, a social media management software company, wanted to make a piece that explained the merits of going local on social media. The whole concept, text, and some of the layout work were done by designers at Expion. I created all the assets (except for the couple in the car at the top which was from Istock) and pieces and set all the type on the piece. As you can see its highly text heavy. I worked with Expion to strip out some of the copy, but in the end they required most of it to stay. As a result the piece is a little cramped, but the format combined with the the volume of copy made this an inevitability.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://i155.photobucket.com/albums/s296/grizlemahogany/infographic_v43.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="1279" width="640" src="http://i155.photobucket.com/albums/s296/grizlemahogany/infographic_v43.jpg" /></a></div>George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-10618036173383067802011-03-04T19:10:00.000-08:002011-03-04T20:19:13.405-08:00BROOKLYN BETTY BRANDINGI had a client approach me with an interesting concept for an all female car service in Brooklyn NY. She already had a name, but everything else was up in the air. We talked back and forth about concepts and settled on a vintage pinup theme. With some reference images of both pinups and vintage design I went to work. The end results were in line with the look that I was hoping to achieve. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/FINAL_BETTYbanner.jpg?t=1299293266"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/FINAL_BETTYbanner2.jpg?t=1299293266"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/FINAL_BETTYbanner3.jpg?t=1299293266"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/FINAL_BETTYbanner4.jpg?t=1299293266"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/FINALcardBACK2copy-1.jpg?t=1299294337"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/FINALcardFRONTcopy-1.jpg?t=1299294476">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-17922551029500424062011-03-01T15:54:00.000-08:002011-03-02T08:28:53.883-08:00TOGGLE HUD / DRONE VIEW CONCEPT FOR A MILITARY FIRST PERSON SHOOTERIt is becoming an increasingly common tendency for "next gen" games to remove as much UI from the players view during a game as possible. Games like Dead Space, Dead Space 2, the Silent Hill series, and Farcry 2 all manage to play out without any real HUD intrusion. This is a very positive thing for most users most of the time, but it can also become a burden. Disorientation, and confusion can result. A toggle HUD, or a HUD that can be called up when needed then removed again, is a possible solution. This is a "toggle HUD" I dreamed up while at Red Storm Entertainment, and was intended for a present day military shooter. The style took its cues from modern military displays as seen in planes, tanks, and the like.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/gToggleHUD1.jpg?t=1299022117"><br />
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This second image is another way to remove a lot of persistent information from the HUD freeing more screen space and yielding player immersion. Its a "drone" view, which gives the player a concept of their location and helps with wayfinding within the game space. Neither possible solution should be viewed as persistent, but would instead be called up by the user when they are confused or unsure. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DRONEblue-orange-1.jpg?t=1299082794">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-85212679755914150882011-02-28T14:58:00.000-08:002011-03-01T16:02:27.923-08:0033RD ANNUAL WARREN SUSMAN GRADUATE CONFERENCE PRINT COLLATERALI was contacted and asked to make 2 pieces (which later became 3 pieces) for The 33rd Annual Warren Susman Graduate Conference at Rutgers University in New York. From the start this project was challenging. They had several pages of information about the conference that they wanted fit onto one 8.5 X 11 piece of paper for their call for papers. We discussed their needs and I was able to cull some of the less important information out to make the task more realistic. The end result of the call for papers is shown below.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/FinalCFP.jpg?t=1298932996"><br />
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After the call for papers, I got to work on a "poster" for the conference that would be posted around Rutgers Campus. They had more limitations for this piece as well. They wanted to work with a size that they could print through their university printers. They settled on 11 X 14. Again They had a lot of information that they wanted to display, 4 pages to be exact. I organized and prioritized the information, and created the piece shown below. Turnaround time for these pieces was very fast, about 1-2 days for each. All photography was taken, and edited by me. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/largeFINAL-1.jpg?t=1298932344">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-7968728207069478152011-01-18T18:18:00.000-08:002011-03-01T14:39:10.862-08:00SCI-FI SHOOTER 64 PIXEL ICON SETThis is an icon set I made for a game project while at Red Storm Entertainment. I am not going to go through all the icons meanings, and many are highly abstract simply because the concept they represent is also highly abstract. Some of the Icons also use a visual language that is already established throughout the rest of the game. The concept behind the icons was a clean simple look that referenced a backlight or projection based display system. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Screenshot2011-02-28at85643PM.png?t=1298944771">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com1tag:blogger.com,1999:blog-7850189425272103496.post-74149057659400181202011-01-02T11:28:00.000-08:002011-03-01T14:40:49.846-08:00EXAMPLE OF A UI FLOW FROM FPS GAME PROJECTThis is a section from the main menu UI for a video game project I worked on. I made this flow in Adobe Illustrator as a proof of concept and to help clear up some issues/questions with menu functionality. As a team, me and the rest of the UI Department, reviewed this plan, and adjusted it after some user testing into a final flow for the community section of that game. The flow shows with arrows where button clicks will take a user, and the blue bars show what button is active in each frame.Here is a <a href="http://i155.photobucket.com/albums/s296/grizlemahogany/EDITORflowMOCK.jpg?t=1299007439">LINK TO A HIGH RES JPG</a> of the final flow for the community section of the game.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Screenshot2011-03-01at13931PM.png?t=1299007080"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Screenshot2011-03-01at13957PM.png?t=1299007256">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-13246978610432709592010-12-15T19:06:00.000-08:002011-03-01T16:06:08.431-08:00DUKE MEDICAL POSTER AND MAILERI did some freelance work through a local design firm located in Durham, called <a href="http://flywheeldesign.com">Flywheel</a>. They had some extra work they needed done quickly so they asked for some help. This project took 3 days. After the first day I submitted a draft, and the Duke client came back with some suggestions, and then I made an iteration that looked very similar to this, and they asked for a few final tweaks and this is the end result. Both pieces are off being printed now and I will update with pictured of printed pieces when they are available.<br />
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**UPDATED**<br />
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The first run came in from printers. One image changed due to a resolution issue. These are the final versions, and will be distributed at Duke Hospital. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0001-37.jpg?t=1298930827"><br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Screenshot2010-12-15at95017PM.png">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-5752606291008100132010-12-15T09:58:00.000-08:002011-03-01T16:04:16.542-08:00CAROLINA SOUTHERN REALTY - BUSINESS CARDSThis project is a more recent example of the freelance work I have been doing. I took all the photography and created the cards from scratch with the exception of the Logo, which they wanted to continue using. The cards were made in Illustrator and Indesign CS5 and printed by Vistaprint.com.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0040-4.jpg"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0043-3.jpg?t=1292435795">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-50038392924774190792010-10-04T21:52:00.000-07:002010-10-04T21:52:49.649-07:00HUD INTERFACE FOR A INTERACTIVE FPS GAME V2.Like my earlier post, this was another concept for a visual direction for the HUD of a FPS game. This aesthetic is more referential of specific display technologies. More specifically, OLED, LED, signboards, and lcd displays. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/4-promptBIG.jpg?t=1286254246"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/7-ghostinfo2.jpg?t=1286254246"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/8-iteration.jpg?t=1286254246">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-70159008065062512572010-10-04T13:54:00.000-07:002010-10-04T13:54:55.162-07:00SRI LANKA TYPE FACEI created this type face to look like the written Sri Lankan language, while still being readable as english. I used lots of reference and tried to mimmic shapes that I saw in their letter forms. The result is a face that clearly looks foreign, but if you look closer there are clear definable letterforms that can be seen.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/20080715112715_00001.jpg?t=1286222588"> <br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/20080715112715_00003.jpg?t=1286222588"><br />
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Sketches of the first draft of the letter forms, with annotations. <br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Screenshot2010-10-04at45138PM.png?t=1286225558"><br />
The quick brown fox jumps over the lazy dog.George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-13789252585172362232010-10-04T12:39:00.000-07:002010-10-04T12:39:41.890-07:00HUD INTERFACE FOR A INTERACTIVE FPS GAMEThis is a more recent concept that I worked on while at Redstorm Entertainment. These two screens all show parts of the same interface system in action. The look of the interface is reminiscent of older military HUDS, but feels more modern due to crisp lines and vector text. The limitations on color were part of the art direction, and although the lack of color variation helps unify the system visually, it also results in a lack of contrast among individual parts. I took this into consideration while working on this system and tried to use scale, animation, and position to help the end user find the information they needed as simply as possible.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/InGameHUD1.jpg?t=1286219951"><br />
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This first image shows the player character in the bottom left, and a reload prompt in the middle of the screen. Below the aiming reticule is a thin line, and a shaded area. This is a in world 3-d representation of the blast radius for a claymore explosive. Above that is the Silhouette of an enemy who has been detected behind the building on the right. At the bottom right is the persistent information that is constantly necessary for the user. The large number is the amount of ammo left in their clip, the smaller number is the total ammo they have left in supply, below that is a grenade indicator, and the firing mode they have selected, in this case full auto. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/ToggleHUD.jpg?t=1286219950"><br />
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This second image is far more complex, and rich with both information, and texture. Texture in the sense that the HUD has far more visual weight, and clearly conveys a feeling of "high tech" while still being reminiscent of traditional military HUDs. This screen displays the player character's health directly on the character, and shows possible interactions that the player can experience with the world as well. This screen was intended to be used as a "toggle hud" which could be accessed by the user when they needed additional information about the game world that wasn't always pertinent to display. This separation between persistently displayed information and context specific / user accessed information allows for the HUD to remain simpler during most situations.George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-79718706973212300892010-09-29T11:35:00.000-07:002010-09-29T11:35:46.861-07:00FROSTY POSTERThis poster was one of several for Frost Factory, a toy company started by a friend of mine and myself. The company is still a work in progress, but this poster was used in smaller form as a postcard for out first show at Phoenix Tattoo in Raleigh NC.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0001-21.jpg"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0002-25.jpg">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-27408283498267774322010-09-29T07:26:00.000-07:002010-09-29T07:26:06.872-07:00This is concept for a flashlight that is also a road flare. There tons of problems with traditional "burning flares" and all the electric flares on the market are awkward, bulky, and limiting. I wanted to make a device that charged while the car was in use, and was ready in case of an emergency. The fit of combining a flashlight and road flare seemed obvious to me, since both are necessary in any roadside hazard kit, and both are primarily light emitting devices. The end result for me was the safe light.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Picture4.png"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Picture5.png">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-57542785271453085132010-09-29T07:17:00.000-07:002010-09-29T07:17:06.498-07:00CAMPING MAT CONCEPTSThese are a few of the concept camping sleep surfaces that I developed. The idea was to make them light, portable, and comfortable. I looked towards nature for inspiration, focusing on the tail of a scorpion, and the way the segments fold onto themselves. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/SLEEPINGMAT2.jpg"><br />
<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/CAMPmat1.jpg">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-10870347500459028492010-09-28T18:08:00.000-07:002010-09-28T18:08:18.861-07:00SPEAK MAGAZINESpeak magazine is a fictitious publication that has multiple seemingly disjointed texts that come together as you read through the piece. The driving voice of the publication is one of environmental and social awareness.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0020-9.jpg"><br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0018-7.jpg">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-71716264560452576592010-09-28T15:33:00.000-07:002010-09-28T15:34:47.107-07:00TYPE FACE MAILERThis was a simple mailer that I created for a conference about hand drawn typography. The conference was titled "Type Face" and was to feature many well know designers. All the type on the mailer was printed cut up photocopied, and manipulated out side of the computer, and then rescanned. This mailer never went to print. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0024-7.jpg"><br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0028-7.jpg">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-43203932393775256302010-09-28T13:38:00.000-07:002010-09-28T13:38:52.007-07:00INFORMATION PACKET FOR CONFERENCEFor this project I designed a information packet for an environmental conference. Inside there is a sign up form, a schedule, a sponsor section, and event information. I was responsible for the organization of content, the form of its presentation, and the actual presentation of the end artifact.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0022-12.jpg?t=1285705424"><br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0019-9.jpg">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-17769094974970334232010-09-26T14:34:00.000-07:002010-09-26T14:34:26.090-07:00SPECIMENS SERIES BOX PLAQUEThese plaques were designed in Adobe Illustrator, rasterized, and cut on a CO2 Laser Cutter out of Basswood. They were designed to be affixed to a box for a toy series that I was working on at the time. I have come to enjoy this specific piece more on its own, as opposed to mounted on the toy box its self. <br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0004-20.jpg?t=1285536523"><br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/DSC_0008-15.jpg?t=1285536523">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-58046732732182396612010-09-26T13:38:00.000-07:002010-09-26T13:38:32.545-07:00TRACKPAD / MOUSE HYBRID IMPUT DEVICEThis rendering is of a concept input device designed for someone who switches between a trackball, and a traditional mouse. The concept is simple enough. The ball in the center guides the cursor on the screen like a "Old School" traditional ball mouse, but the ball can also be raised off the table its being used on, and in that case the device becomes a stationary, stable platform to be used as a trackball.<br />
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<img src="http://i155.photobucket.com/albums/s296/grizlemahogany/Screenshot2010-09-26at42744PM.png?t=1285532998">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com0tag:blogger.com,1999:blog-7850189425272103496.post-29897449148625569712010-09-26T10:51:00.000-07:002010-09-26T10:51:02.362-07:00NEW BLOG SMELL!This new blog is up and operational in the hopes that I can use it to explore my past through current design work, and concentrate it in one location in order to make it more accessible for potential employers, friends, and colleagues. The first few weeks or so will posts of older work in order to catch up with the present. Lets start with some photos. More can be found here at my <a href="http://www.flickr.com/photos/grizle/">FLICKR</a> account. <br />
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<img src="http://farm5.static.flickr.com/4093/4924751293_50e6b5b152_z.jpg">George Lamontagne IIIhttp://www.blogger.com/profile/12330033074261403702noreply@blogger.com2