Sunday, January 2, 2011
EXAMPLE OF A UI FLOW FROM FPS GAME PROJECT
This is a section from the main menu UI for a video game project I worked on. I made this flow in Adobe Illustrator as a proof of concept and to help clear up some issues/questions with menu functionality. As a team, me and the rest of the UI Department, reviewed this plan, and adjusted it after some user testing into a final flow for the community section of that game. The flow shows with arrows where button clicks will take a user, and the blue bars show what button is active in each frame.Here is a LINK TO A HIGH RES JPG of the final flow for the community section of the game.
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