Tuesday, January 18, 2011

SCI-FI SHOOTER 64 PIXEL ICON SET

This is an icon set I made for a game project while at Red Storm Entertainment. I am not going to go through all the icons meanings, and many are highly abstract simply because the concept they represent is also highly abstract. Some of the Icons also use a visual language that is already established throughout the rest of the game. The concept behind the icons was a clean simple look that referenced a backlight or projection based display system.

Sunday, January 2, 2011

EXAMPLE OF A UI FLOW FROM FPS GAME PROJECT

This is a section from the main menu UI for a video game project I worked on. I made this flow in Adobe Illustrator as a proof of concept and to help clear up some issues/questions with menu functionality. As a team, me and the rest of the UI Department, reviewed this plan, and adjusted it after some user testing into a final flow for the community section of that game. The flow shows with arrows where button clicks will take a user, and the blue bars show what button is active in each frame.Here is a LINK TO A HIGH RES JPG of the final flow for the community section of the game.